
Darvis Rein
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Posted - 2006.08.30 07:24:00 -
[1]
Originally by: Marcusi CCP,
I'm part of a large gaming community that actively recruits new Eve players. The first complaint I hear from all new players is that space travel is too slow. The autopilot warping to 15km and slow boating to the gate is the thing that kills most player's interst. I'd hazard a guess that we lose about 30% of new players just at that point.
One of the first things we teach new players in our community is how to use bookmarks just to make space travel bearable. A trip that takes 5 minutes with bookmarks is an excrutiating half hour without them. People have Real Life and the first thing they encounter with Eve is just getting from point A to point B robs them of time. Currently, the ONLY way for people to juggle playing the game and having time for Real Life is to extensively use bookmarks for travel.
I'm also in a corp which has faced opponents who use well known tactics to intentionally lag the system. Having a perfectly empty system that is working fine suddenly lock up for 3 minutes when they enter. It's obvious in this case that bookmarks are being abused.
CCP has talked of ISK faucets. Selling bookmark insta sets is the ultimate isk faucet. Truly manufacturing isk out of nothing. With the increased time commitment imposed by a 5 at a time copy limit, the value of insta sets goes up. The isk faucet is opened wide.
How much server load is created by the copying of bookmarks? There's no other action in the game that I've encountered that puts as much load on as copying bookmarks. Just opening a cargo hold with a region can take 5 minutes or more. And today, after the announcement of the 5-copy-limit, I know that there are a LOT of people copying bookmarks. And curiously, I've noticed a number of queues too. Are they related? I can only speculate, but it seems feasible. What are the metrics on this?
Problems to solve:
1. Tediously long travel times 2. Bookmarks being abused to lag the system 3. ISK faucets 4. System load
In my opinion, the 15km warp-to limit is the source of these problems. Travel instas are merely a reaction.
I understand CCP saying they want to ensure that travel isn't without peril, hence the 15km warp-to limit; however, the problems it has created seem to be counter productive to the value of the game. Seasoned 0.0 players all use instas for travel, and yet 0.0 travel still isn't safe.
Please, address the real problem, not the symptom that is causing the harmful side effects.
Removing the 15km gate limit would significantly address these problems. The only reasonable use for a bookmark is for empty space such as safe spots or mission loot locations. And in that case, a 5-copy limit is perfectly acceptable.
Just to clarify, selling BMs is not actually an isk faucet. The money is just being transferred from the buyer to the seller. An isk fauct would only occur if the money is created like npc bounties, insurance payouts and npc buy orders. Other than that I totally agree with what you are saying.
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